The multiplier reference (such as 2x, 4x, 8x, or more) is simply how many samples are taken around the alias artifact to assist with the rendering of the smoothing anti-alias effect. Here is the above scene rendered with anti-aliasing enabled: Typically this consists of blurring and shading the line to make it appear more smooth and natural. Alias is one of the most obvious visual clues that an object has been computer generated.Īnti-aliasing are algorithms used to blend and hide alias artifact. See all the unnatural, jagged lines in this example of alias artifact:Īt lower screen resolutions, alias artifact is often more apparent. An alias artifact occurs when what should be a straight line is actually rendered with an unnatural, jagged appearance. Since the earliest days of computer graphics, alias artifacts have existed. End your world of aliasing artifact jagged confusion. What is FSAA? Do you need 2x, 4x, 8x, or more? Learn why you may be able to safely lower this setting an increase your frame rate. However, lots of us have no idea what the anti-alias settings actually do. Most modern games have the ability to change the anti-alias settings.
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